An Interview with Dan Peacock

Dan Peacock is a digital artist centered in Leicestershire, United Kingdom. His artstyle can be described as dark and disturbing, but some of his posts are comedic in a morbid sense. From my observations, the skill and detail presented in his pieces is the main draw of his artwork, as well as the fascinating subject matter. His most recent post on Twitter at the time of writing this is on April 24th. His work can be found most recently in the adult swim cartoon “Smiling Friends”. He has also done concept art for other projects, such as trading cards. His work can be found on Twitter @PencilMoose and on ArtStation. He has over 41,000 Followers on Twitter, and over 6000 on ArtStation (Links to these accounts can be found at the end of this document). Dan Peacock also offers tutorials on Gumroad, which are also available for purchase. (Links to this account will also be posted at the end of this document)

Q: What drives you to create art?

A: I just like doing it. It’s one of the few things I’ve felt good at since I was a young lad.
Q: What education have you received to create art?
A: I went to College and University for Game design oriented courses, but they didn’t teach me much about painting. I blew off the coursework eventually so I could spend more time painting.
Q: Why did you start posting your art on twitter?
A: Friend suggested it was a good platform for building an audience. Didn’t think it would be as useful for networking as it is.
Q: I noticed I saw some of your work on Smiling Friends, how did you get your foot in the door for that?
A: I painted a funny Gremblo and tagged Zach for Gremblo Saturday, which was a thing he ran on Twitter for a while. He followed me after that and eventually contacted me to do a gruesome render of Pim for Smiling Friends. Since then I’ve been invited to do a few bits here and there for various other projects with him.

Q: I have noticed that you posted concept art for characters in games, how did you get your foot in the door for that?
A: I started out doing trading card art for Hex TCG. I just sent an email to their customer service address with some of my work attached. After that I just kept building up my portfolio with various personal paintings. I applied for Atomhawk design next, where I worked for 4 years. Now I work freelance.

Q: Do you have any tips and pointers for anyone trying to get their art known on the internet?

A: No not really. It depends on what they want to do. I would say that anyone who’s serious about making art won’t spend much time listening to advice. Advice is almost always more of a detriment than a benefit. If you want to paint you won’t need my encouragement. And if you want my encouragement you probably aren’t that desperate to learn painting. Developing an audience can be done millions of ways. For me it’s mostly been a slow organic thing. I don’t really advertise myself. You can become imprisoned by trying too hard to grow your audience. You’ll find yourself painting things you don’t care about because they’re topical or popular. You’ll find yourself losing track of what inspires you to paint in the first place. But some people build their whole career by aggressively appealing to an audience. There’s nothing wrong with it. I just don’t want to do it.


Links
https://www.artstation.com/danpeacock
https://twitter.com/PencilMoose
https://danpeacock.gumroad.com/

Response 4

The three documents which caught my interest are as follows. “52 VR Definitions”, “Narrative and Spatial Design through Immersive Music and Audio” and Acute Art. The first article, that being “52 VR Definitions” initially caught my eye due to that striking title and a personal interest in lists like that. As I read on, I found the subject itself to be interesting, as it seemed to be a condensed list of topics which were sourced from a book of a similar name. This was particularly interesting due to the fact that it was both relevant to the topic of the article, and something that drew my eyes to read it. The second article that piqued my interest was “Narrative and Spatial Design through Immersive Music and Audio” This one called my attention due to the fact that it was written by my current interactive multimedia teacher, Joey Bargsten. The subject of the video seems to be discussing how different techniques are used to convey a feeling through the medium of video games. I found this personally interesting, as I have always had an interest in video game design. The projects themselves were interesting, especially “The Other: A Maze” The topic of using VR as a way to build empathy between people from different walks of life seems to be a common subject. The last article I looked at was the website for Acute art. Acute art seems to be an art project, specifically geared towards the idea of augmented reality. By installing an app, you can see various pieces of art around the city. I think the idea of overlaying art over one’s perception of reality is an interesting one.

Links to the articles
https://arvrjourney.com/52-vr-definitions-jarons-scientific-cultural-and-personal-adventures-66f04ed52301
https://vimeo.com/398864020
https://acuteart.com/

Flarf Poem!

To make my Flarf Poem, I turned to my friends to my friends. My method is thus:

  1. Gather random words from my friends based on words chosen by me. Ideally the words that they give me are simply determined by word association, making them as random as possible. The topic of those words are as so: Object, Plant, Tool, Flower
    The Entries I got from my friends are as follows
    Bed, Carrot, Drill, Rose
    Plate, Catnip, Hammer, Orchid
    Stool, Corn, Gun, Rose
    Weight, Fern, Screwdriver, Lilac
    Cube, Beanstalk, Hoe, Lavender
    Women, Basil, Hammer, Daffodil
    and lastly, my own
    Laptop, Wheat, Drill, Rose

2. Put the words in a random order, use ALL of the words

Rose, Plate, Fern, Hammer, Hoe, Screwdriver, Carrot, Basil, Rose, Stool, Beanstalk, Hammer, Orchid, Bed, Corn, Catnip, Drill, Lilac, Drill, Lavender, Weight, Wheat, Laptop, Gun, Daffodil, Cube, Rose, Women

3. Use each word as a line in a poem, make it as long or as short as you see fit

Pick a Rose
Set your Plate
Burn your Fern
Break the Hammer
Use the Hoe
Screwdrivers are for personal use only
Cut the Carrot
Put Basil in the sauce
Squeeze the Rose as hard as you can
Push in the Stool
Climb the Beanstalk
A Hammer can be used to break things
Orchids were her favorite
Go to Bed
Shuck the Corn and plant the kernels
Cats love Catnip
Power Drills are better than hand Drills
Lilac is a good scent for soap
Lavender oil is an ingredient you can use
A heavy Weight rests on your shoulders
Wheat is a base ingredient
My Laptop is valued
Guns are dangerous
Daffodils are not dandelions
A nondescript Cube
A Rose by any other name
Women are people


It is worth noting that I bent the rules a little when it came to the repeat of the word “Drill”

4. Arrange those lines from smallest to biggest

Go to Bed
Pick a Rose
Use The Hoe
Set your Plate
Cut the Carrot
Burn your Fern
Cats love Catnip
Push in the Stool
Break a Hammer
Women are people
A nondescript Cube
Climb the Beanstalk
My Laptop is valued
Guns are dangerous
Put Basil in the sauce
Orchids were her favorite
A Rose by any other name
Wheat is a base ingredient
Daffodils are not dandelions
Lilac is a good scent for soap
Squeeze the Rose as hard as you can
Shuck the Corn and plant the kernels
A Hammer can be used to break things
Screwdrivers are for personal use only
A heavy Weight rests on your shoulders
Power Drills are better than hand Drills
Lavender oil is an ingredient you can use

And there you have it! My Flarf poem and the method I used to make it.

Response Essay 2: Sonic Frameworks

The first video that caught my eye was “Iannis Xenakis – Metastasis”. This video is an 8 minute composition which was arranged by Iannis Xenakis, who was famous for incorporating mathematical concepts into his music. I found this particularly interesting, because of how uncanny the music was. It sounded like the score to “Hereditary”. I thought it was interesting how incorporating traditionally unmusical elements can produce such a unique result that was still recognizably music, despite how bizarre it was. Despite the lack of literal synthesizers, it got me thinking about how things like math and science mesh so well with something like music.
Another video that caught my eye was “Inlets | 2008 | John Cage 100th Anniv. Countdown Event”. This video depicted a performance that involved the sounds that three seashells made when they were filled with water and moved. The similarity to synthesizers that I observed was the fact that they were making music without using traditional instruments. Forgoing horns and strings for shells and water. However, one thing I noticed was that it barely was recognizable as music. This isn’t a bad thing, it was just something I noticed.
The last video that I found interesting was “Conlon Nancarrow, Study for Player Piano No. 21”. It was a video of a piano which would play a song when a piece of hole punched paper was inserted in it. I found this interesting because it appeared to be some kind of ancestor to modern synthesizer programs, ones which allow an artist to plot out notes and simply play a song. The progression of technology is clear, despite the function remaining somewhat the same. The fact of the matter remains that someone who has no musical background can simply pick up a sheet of parchment and a hole puncher and have this machine play what they wrote reminds me very much of the way some artists describe one of the pros of synthesizers. Making it so that people with no musical background can make interesting pieces of art. 
Here are links to the youtube videos.
https://youtu.be/f2gVhBxwRqg
https://youtu.be/3-wF0zrev7c
https://youtu.be/n2O8bMlEijg

A short essay on some videos.

The three videos I will be responding to are as follows. “The Passing” by Bill Viola, Boston Dynamics Big Dog, and Butoh Dance Performance in Japan. I will be talking about why these stuck out to me, as well as the ideas that they present and how they outlined them for presentation.
To start with, “The Passing” depicts a nude female figure walking towards the camera in a dark environment. As she comes closer, fluid cascades down her person. This stuck out to me due to it being a very striking visual, as the figures body stands out against the darkness, even more so as the liquid (presumably water) splashes down on her. I believe what the artist was trying to highlight was the way water seems to almost trace the anatomy of the figure. This had emphasis put on it by having the figure in a dark room, forcing the viewer to identify the figure, the fluid and nothing else.
The Boston Dynamics Big Dog is a video that showcases the Big Dog in question, that being a quadrupedal mechanical being which is capable of walking like a four legged creature. The video showcases the machine maneuvering about various trials and tribulations. One of the major ideas that the video was trying to convey was how lifelike the machine was. This was shown in it’s uncanny lifelikeness, as it was able to recover from being shoved, able to maneuver over obstacles in a manner similar to that of a deer, and even avoid falling due to walking over black ice. The manner at which the machine moved was very similar to that of an animal, but with precision and stiffness that only a human design would be able to do, truly conveying the idea of the designs of man encroaching on what it took millions of years of evolution to craft.
The third video that caught my eye was Butoh Dance Performance in Japan, which is of a man who is performing some kind of uncanny dance which involves him moving his body in precise, inhuman ways. The main idea that this style of dance seemed to be focused on is the precision, fluidity and unnatural way the dancer moves. The lack of clothing or decoration on the dancer only seems to put emphasis on his striking anatomy, showing how difficult the training for this style must be in order to do it justice.

Links to the videos
https://youtu.be/Hb6mFwaC4YM
https://youtu.be/W1czBcnX1Ww
https://youtu.be/9ms7MGs2Nh8

“The Passing”
Boston Dynamics
Butoh Dance

Welcome to my website!

Welcome to my website! Here I post my artwork and other such things. Be warned, I usually draw things in regards to dark subject matters. This includes body horror, death and general hideousness; if such things bother you (or if you are under the age of 18) I highly recommend you leave this website as soon as possible.